

In the slow burn of the first turns of any campaign, a few things become apparent. It's a game about taming a fantasy world, by painting it in your empire's colour, but it's also about the entropy of that world as it approaches a wintry twilight.įew things work precisely as you'd expect them to, bringing in the baggage of previous turn-based strategy experience, but the slickness of the interface helps to smooth out the assimilation of new information. It's a game about settling, conquering and researching, but its factions have unique rulesets that are strong and diverse enough to change the entire structure of a campaign. Like Amplitude's other current project Dungeon of the Endless, which mashes tower defence and roguelike dungeon crawling together to create something unusual and difficult to get a hold on, Endless Legend recalibrates familiar elements to create something at odds with prior learning. Sure, it has feathers and you're likely to find it paddling around and flashing its bum at the world while it grabs something to eat, but Endless Legend might be best thought of as a swan in a pond full of ducks.Įither that or it's Howard the Duck. Closer investigation reveals something altogether different though. In this instance, Civilization V is the Platonic ideal of the duck and that brief glimpse of Endless Legend shaking its tailfeather might be enough to convince you that it looks like a duck, swims like a duck and quacks like a duck. A cursory glance might lead you to believe that Endless Legend is a duck.
