Simply have a key mapped to PAN CAMERA LEFT or PAN CAMERA RIGHT. Even by the numbers, the overall difference between all three modes maximum possible damage is something. You just spam your most powerful attack and every encounter plays almost exactly the same A few added points: As far as feats go:-Any of the three combat modes (Power attack, Flurry, and Criitical Strike) will be equally overpowered by the end of the game in the practical sense- you'll 1-round everything in the game with any mode (I've personally had no problem consistently 1-2 rounding the final boss with any of the combat modes), so they all end up having overkill damage. Extending combat time will in addition validate using multiple upgrades to items as well as using more force power buffs and single-use items My main problem is that KOTOR combat is amazing for roleplaying and making you feel immersed in your build, but horrible for providing a challenge for the player. Wear the armor that gives you the highest armor This mod aims to improve combat expirience as those who played the game more than once will realize that after lvl 15 you and your team become indestructible (Fredon Nadd's tomb excluded). Just equip the weapons that have the highest DMG/ATK values. Start with 18 STR, 14 WIS/CHA, put all your extra level up points into STR and wield STR boosting gear. You can largely ignore all the intricacies of the combat system. Or set the game to easy and just make enemies easier to kill Star Wars: Knights of the Old Republic/Combat This would make combat faster in that both you and the enemies would die faster. You could set the game to Hard and then buff your character so that he does more damage. Hopefully you guys can hear this one :)I've started a Discord server, feel free to join :) Unfortunately there is no mod to change the combat, as that is hard-coded into the game.
A remastered version of my combat mechanics guide. Tips on how combat in KOTOR works and the penalties/benefits of using the different attack types.This video was a suggestion by Reece. When any character kills with a ranged or melee attack (or a droid special weapon), then that character can perform an extra action in that combat round: if the action queue is empty or cleared then this is an automatic Attack if a target is in range (which may include taking a step or two in melee range), otherwise it's the next action queued against another target in range, whether that's a combat feat, Force power (including buffs targeting you or your party), grenade or item use.